Ghost of Yōtei — Environment Art

Sony Environment Artist · Ghost of Yōtei

3D
ART
STUFF

Environment art and 3D modeling, taught by an artist who builds it at the AAA level. Real-time, uncut — no timelapses, no magic cuts.

Portfolio

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Ghost of Yōtei — Architecture 1
Sony · Sucker Punch · Environment Art
Ghost of Yōtei — Architecture 1

Open-world Ainu architecture — hand-built structures, terrain dressing, and hero set pieces built to AAA spec.

Ghost of Yōtei — Architecture 5
Sony · Sucker Punch · Environment Art
Ghost of Yōtei — Architecture 5

Snowy settlement pass — wet-surface materials, winter foliage, and prop variation.

Ancient Civilization
Personal · Blender · ZBrush
Ancient Civilization

Mayan temple environment — sculpted in ZBrush, painted in Substance, assembled and rendered in Blender.

Ghost of Yōtei — Architecture 4
Sony · Sucker Punch · Environment Art
Ghost of Yōtei — Architecture 4

Village compound layouts — hero set pieces and terrain dressing across the open world.

K4 Kiosk —
Cyberpunk Hard
Surface in Blender

A full course building a cyberpunk kiosk terminal from scratch — hard surface forms, paneling, and render-ready detail. Real-time. No cuts.

// COMING SOON

Watch.
Learn.
Create.

Full real-time modeling sessions, no timelapses, no edits. Watch the complete process from blockout to final render — all free.

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Blender 101

Foundational tutorials for beginners. Learn Blender from the ground up with no assumptions.

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Plasticity Tutorials

Everything Plasticity — hard surface forms, CAD-style modeling, and prop creation workflows.

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The Workshop

Full environment build in Blender. Real-time, uncut, from rough blockout to finished scene.

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Vertex Paint

Blend materials and textures using Vertex Paint in Blender — a fast and flexible technique.

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Store

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Series

Random Modeling in Plasticity

Plasticity

A growing collection of unscripted modeling sessions in Plasticity. Great for building intuition and learning by watching real decisions happen in real time.

Free Download

Surface Worn Paint

BlenderSmart Material

A procedural smart material for worn and chipped paint on hard surfaces. Fully customisable. Free download — no strings attached.

Alberto CGArt
Environment Artist AAA · Indie Dev

Alberto
Cordero

I'm an environment artist working in the games industry since 2020, with credits on Call of Duty: Warzone, Ghost of Yōtei, and Ghost of Yōtei Legends. When I'm not shipping AAA titles I'm building indie game dev tools and addons — and teaching everything I know here.

I started the 3DArtStuff channel in 2013 because I couldn't find tutorials that showed the real process. No timelapses. No magic cuts. Just honest, real-time work from someone who does it professionally.

Ten-plus years later: Blender, Maya, 3ds Max, ZBrush, Substance — and still the same no-fluff approach.

Shipped: Call of Duty Warzone · Ghost of Yōtei · Ghost of Yōtei Legends
Blender Maya 3ds Max ZBrush Substance Painter Substance Designer Plasticity Environment Art Hard Surface Game Dev Addons
Get In Touch

Let's
work
together.

Open for commissions, collaborations, and tutorial requests. Reach out through any of the channels below.