Sony Environment Artist · Ghost of Yōtei
Environment art and 3D modeling, taught by an artist who builds it at the AAA level. Real-time, uncut — no timelapses, no magic cuts.
Selected Work
.png)
Open-world Ainu architecture — hand-built structures, terrain dressing, and hero set pieces built to AAA spec.
.png)
Snowy settlement pass — wet-surface materials, winter foliage, and prop variation.

Mayan temple environment — sculpted in ZBrush, painted in Substance, assembled and rendered in Blender.
.png)
Village compound layouts — hero set pieces and terrain dressing across the open world.
The Academy
A full course building a cyberpunk kiosk terminal from scratch — hard surface forms, paneling, and render-ready detail. Real-time. No cuts.
Free Tutorials
Full real-time modeling sessions, no timelapses, no edits. Watch the complete process from blockout to final render — all free.
Subscribe on YouTube ↗Foundational tutorials for beginners. Learn Blender from the ground up with no assumptions.
Watch Series →Everything Plasticity — hard surface forms, CAD-style modeling, and prop creation workflows.
Watch Series →Full environment build in Blender. Real-time, uncut, from rough blockout to finished scene.
Watch Series →Blend materials and textures using Vertex Paint in Blender — a fast and flexible technique.
Watch Now →
About
I'm an environment artist working in the games industry since 2020, with credits on Call of Duty: Warzone, Ghost of Yōtei, and Ghost of Yōtei Legends. When I'm not shipping AAA titles I'm building indie game dev tools and addons — and teaching everything I know here.
I started the 3DArtStuff channel in 2013 because I couldn't find tutorials that showed the real process. No timelapses. No magic cuts. Just honest, real-time work from someone who does it professionally.
Ten-plus years later: Blender, Maya, 3ds Max, ZBrush, Substance — and still the same no-fluff approach.
Contact
Open for commissions, collaborations, and tutorial requests. Reach out through any of the channels below.