PLASTICITY, • 7/7/23 Export OBJ (High/Low) from Plasticity Previous Modeling a HardSurface Device in Plasticity Next 5 - Hard Surface Modeling with Plasticity - Detailing You Might Also Like Modeling a HardSurface Device in Plasticity 07_Blender 101 - Transform Orientation - Part 7 22_Blender_101 - How to add World to the Asset Library 06_Blender 101 - Transformation Tools - Part 6 03_Blender 101 - Set Workspace as Default - Part 3
PLASTICITY, • 7/7/23 Export OBJ (High/Low) from Plasticity Previous Modeling a HardSurface Device in Plasticity Next 5 - Hard Surface Modeling with Plasticity - Detailing You Might Also Like Modeling a HardSurface Device in Plasticity 07_Blender 101 - Transform Orientation - Part 7 22_Blender_101 - How to add World to the Asset Library 06_Blender 101 - Transformation Tools - Part 6 03_Blender 101 - Set Workspace as Default - Part 3