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Cables dressed along an industrial corridor in Blender.

Blender add-on · Coming soon

Cables that hang like cables.

Hang, fan, drop and draw cable runs in Blender — with real slack, real hardware, and one click to a game-ready mesh.

For Blender 4.5 LTS and newer.

  • Blender 4.5+
  • Four cable modes
  • Bakes to mesh with UVs
  • Live preview

Four modes

Hang, Fan, Drop, Draw

Hang

A catenary between two or more anchors, with slack. Drag an anchor and the cable follows, live. Run one cable through every anchor, or pair them up A to B.

Fan

One hub to many targets. Click a face and the targets scatter across it; slack is randomised per cable.

Drop

Cable coming down from a ceiling point and piling on the floor. Landings, sprawl and waviness are yours to steer.

Draw

Drag across any surface and the cable follows it, offset just enough to sit on top.

Profiles

14 presets

  • Power Cable profile preset
    Power Cable
  • Thin Wire profile preset
    Thin Wire
  • Rope profile preset
    Rope
  • Braided Cable profile preset
    Braided Cable
  • Flat Strap profile preset
    Flat Strap
  • Ribbon Cable profile preset
    Ribbon Cable
  • Rigid Pipe profile preset
    Rigid Pipe
  • Corrugated Hose profile preset
    Corrugated Hose
  • Twisted Bar profile preset
    Twisted Bar
  • Hose profile preset
    Hose
  • Cable Trunking profile preset
    Cable Trunking
  • I-Beam profile preset
    I-Beam
  • Tapered Vine profile preset
    Tapered Vine
  • Damaged Loom profile preset
    Damaged Loom

14 presets — power cable, rope, braided cable, ribbon cable, hose, corrugated hose, rigid pipe, trunking and more. Rope lay and ribbing hold their pitch at any cable length. Save a profile once and load it in any file.

Close-up of cable ends: stripped and frayed jackets, and gland and plug fittings.

Hardware

Ends, fittings and clips

Strip the jacket back to coloured cores and bare copper, fray it, or heat-shrink it. Add a gland, plug, lug, ferrule or grommet at either end, or any object of your own. Clips repeat along the run.

Obstacles

Drop to Floor

Let one end of a hanging cable come loose and sprawl, or let the slack settle on the floor. Avoid Obstacles keeps it out of walls, props and pipes.

Cables as curves, before baking.
The same cables baked to one mesh with a UV checker texture.

Bake

Finalize

Bake any layer to one mesh with world-length UVs, so every cable in the scene has the same texel density. The curves stay hidden, not deleted — change anything and bake again.

Specs

What's included

Conduit specifications
Blender4.5 LTS or newer
Cable modesHang, Fan, Drop, Draw
Profile presets14, plus custom shapes
FittingsGland, Plug, Lug, Ferrule, Grommet, or your own
OutputCurves with live preview; bakes to mesh with UVs
LicenseGPL-3.0
UpdatesFree updates

Questions

FAQ

Does it work with Blender 5?

Yes. Every release is tested on 4.5 LTS and the newest Blender.

Is the output game-ready?

Finalize bakes to a mesh with UVs and shows the triangle count. Resolution is set separately from the viewport.

Can I edit the cables by hand?

Yes. Freeze a drawn cable to protect hand edits, or convert one to a mesh and it's yours.

Will it slow my scene down?

Live preview waits before rebuilding, and the delay is adjustable in Preferences for heavy scenes.

I used EScatter. Is this the same?

Conduit is the cable half of EScatter, renamed. Your files open with their cables intact.

Where do I report bugs?

On GitHub issues. Include your Blender version, the Conduit version and a small .blend if you can.

Stop drawing cables by hand.

$29USD · at launch

Coming soon

Support on GitHub By Alberto Cordero · 3dartstuff.com