Work
Hard surface props, sci-fi devices, environments and weapons — built in Blender and Plasticity.

A fully modeled sci-fi scanning device built in Plasticity. Clean forms, panel detailing, and hard surface workflows throughout.

Detailed weapon scope with hard surface detailing and clean topology throughout.

Second entry in the sci-fi device series — a compact battery unit with modular panel design.

Full environment modeling series in Blender. Real-time, no edits, no timelapse — the complete blockout-to-finish process.

Personal environment project showcasing atmospheric lighting and detailed prop work.

A collection of hard surface models created for the YouTube channel — props, devices, and sci-fi assets.
Professional commissions and client work available on request. Get in touch to discuss your project.